Its usefulness diminishes as the game progresses. At level 40,000 and maximum bonus, the bonus is $1,024,000,000, which sounds like a lot, and of course it adds up, but it’s rather modest when earning over $1 to $2 trillion per month.
Even while the rooms of Idle Breakout are tense and contain a few surprises, they are hardly packed with jump scares. Certain rooms, such as The Kidnapping, Mystery Mansion, and Do Not Disturb, contain slightly more eerie aspects. However, they are intended to be challenging, not frightening.
According to Anthony Pecorella’s GDC summit lectures, Progress Quest (2002) by Eric Fredriksen, a spoof of MMORPG statistics and auto-attack, was the first idle game.
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